Back to Blog
Banished cheats more citizens5/16/2023 ![]() ![]() Their production seems very low if you leave them alone. Roughly, I use them to grow trees, then throw a mob at the forest in when fall approach. Maybe I'm not using them right, but forester so far seem largely unnefficient for the population cost. Easy to have a crapton at start, the logic would be you start relying on forester for supply after. Roughly, the bigger the town grow, the more you are busy with various task in various part of town. Things I noticed or that bothered me so far tough: I tought I'd let you know my first impressions, but so far great work. So saw the game on steam, and bought it on a whim since it looked like a very nicely done city building (especially solo). * Added a command line switch /windowed to force the game to start windowed instead of fullscreen.* Added a command line switch /dx11 to force the game into dx11 mode.* Added a command line switch /dx9 to force the game into dx9 mode.* The startup menu scene no longer displays the last seen area.* Fixed a startup crash when a video card doesn't support depth sampled textures.* Fixed a bug causing save games to fail.Here's the full list of changes in the test build. I thinking I might add a front end launcher where you can select video modes and settings.Īfter that I'll be looking at some of the gameplay bugs. I may also add a few more fixes to this update before pushing it live to everyone – there's a few bugs dealing with multiple adapters and refresh rates which cause people to be unable to start the game. Just replace the ones in the game directory. If you've got a standalone version of the game, you can download new exe's and dlls. To do this, right click on the game in your Steam library, select Properties, and then pick the BETAs tab. If you've got a save game that won't save after a few minutes of play, this will probably work for you. If playing on Steam you can opt into the Test beta version. If you're interested in testing the new version, I'd love to get some feedback. That's been most of my focus.Īnyway, there's a test patch available. I've been trying to get through some of the more fatal bugs – there's a save crash – it's rare, hard to reproduce on demand, and after it occurs the game crashes at some indeterminate time in the future when a player starts to save. ![]() I've been busy with feedback, support, and bugs, so updates to the devlog have been slow. ![]()
0 Comments
Read More
Leave a Reply. |